1
Qualification
Every shooter starts in qualification with one 10-shot card. Scores are ranked from highest to lowest as cards come in. Shooters can step onto any open lane with an RSO, shoot, and wait for the board to update.
Tournament Rules
This is a speed-format clay shoot built around qualification, seeding, a single-elimination bracket, and live shoot-offs.
1
Every shooter starts in qualification with one 10-shot card. Scores are ranked from highest to lowest as cards come in. Shooters can step onto any open lane with an RSO, shoot, and wait for the board to update.
2
The top 64 move on. Shooters clearly above the cut line are in. Shooters clearly below it are out. If the cutoff score has too many shooters tied on it, that tied group stays active and must shoot another full 10-shot card.
3
If the tied cutoff group still cannot be separated after another 10-shot card, the tied shooters shoot again. The field keeps tightening until exactly 64 shooters are left for the bracket.
4
Once the top 64 is final, the field is locked and seeded into the bracket. That seed line drives the full elimination board. After lock, qualification is frozen and tournament cards take over.
5
Each bracket matchup is head-to-head and scored on 5 shots per shooter. Matchups do not have to finish in one global order. Shooters go as lanes open, RSOs return the scorecards, and the board updates as soon as the card is entered.
6
If a bracket card ties, that matchup stays open and the same two shooters go shoot again. The system keeps those attempts attached to the same matchup until one shooter wins and advances.
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The public bracket is the live source of truth for shooters, callers, and spectators. It shows who is still alive, who advanced, who was eliminated, and which matchups are ready next.
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Event staff mainly work by shooter number. They enter the returned card, the board updates immediately, and the caller uses the bracket to tell shooters when they are up again.